Michael de Plater: It’s been absolutely incredible so far. We’ve been working on this for six years now. You get really close to the game and to the universe of Middle-Earth and to all the people you’re working with. It’s a roller coaster. It’s so satisfying, after that six years, to have Shadow of War out. In a lot of ways it’s the fulfillment of a lot of the ideas and goals we had at the inception of Shadow of Mordor. Especially in terms of realizing the epic scale and trying to evoke some of the grandeur, to have something that meaningfully ties into the Lord of the Rings. Shadow of Mordor, we were a lot more limited in scope, in our ability to be ambitious, compared to this game.