"We weren't going to tell the story about you running off to save the head of the Psychonauts," he told me in an interview this week at the company's San Francisco office. Schafer always imagined the rescue operation happening off screen, with any prospective sequels picking up after the team had returned to headquarters. "We thought it would just be referred to," he said. "Oh, remember that time we went and saved the president of the Psychonauts?" That's still the plan for the game's crowdfunded sequel , but the company's VR project gave Schafer a new platform for storytelling. "It seemed like a natural fit. "We could actually tell this story, this secret mission you go in-between these two games and still make it a standalone, fun spy adventure."